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Thread Statistics | Show CCP posts - 1 post(s) |
Recluse Viramor
Chosen Path Center for Disease Creation
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Posted - 2006.08.07 00:22:00 -
[1]
Edited by: Recluse Viramor on 07/08/2006 00:23:09 The one issue that cripples EVE more than any other is lag. CCP continues to urge and create more gameplay elements that create the need for ever and ever larger fleet engagements yet the server architecture currently fails miserably at supporting it.
Currently the servers dynamically allocate server resources on a week to week basis based on system numbers, this needs to change.
A system needs to be developed that can allocate server resources on the fly when they are needed most. I am by no means someone with any knowledge of servers or how this would work, but lag is the single largest issue in EVE right now. The inability to play this game as intended without losing ships and billions of assets due to lag beyond your control is troubling.
Something must be done. Whether it be a reworking of the server architecture or a change in direction of EVE.
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Recluse Viramor
Chosen Path Center for Disease Creation
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Posted - 2006.08.07 00:36:00 -
[2]
Edited by: Recluse Viramor on 07/08/2006 00:40:02 Edited by: Recluse Viramor on 07/08/2006 00:37:13 Would it not be feasible to have reserver server resources specifically for these situations as they arise?
Epic fleet engagements are becoming ever more common. In the past it was only battleships that were lost due to lag. Now its dreads/carriers and perhaps even larger.
Honestly, motherships and titans are in game and can be used, but who would ever think of using them with the current state of lag? The server simply does not support the type of fleet engagement that would call for the use of a titan.
The current architecture is fundamentally flawed.
Flawed Game mechanics are currently dictating the poltical boundaries, and no better an example than this announcement by LV.
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Recluse Viramor
Chosen Path Center for Disease Creation
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Posted - 2006.08.07 01:02:00 -
[3]
Originally by: Taaketa Frist Edited by: Taaketa Frist on 07/08/2006 00:52:24 IF you mean by informing Gms about large fleet activity movements or some such before you, what garuntee that all 300 players will ACTUALLY engage in the system you requested the node to be reinforced?
Combat can happen anywhere and combat may spill over into other systems. People are hard to rely on at the best of times... multiply that by 300 people its just no tenable.
edit: ovuer made a post not so long about this... gonna poke around.
Not not by people at all, but by the servers themselves self-allocating based on system numbers. An architecture that can allocate resources fluidly is what I'm getting at.
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Recluse Viramor
Chosen Path Center for Disease Creation
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Posted - 2006.08.07 10:43:00 -
[4]
This issue will just become larger and larger, perhaps if the devs cannot do anything an alternative would be to manually allocate an entire node to each and every system with an outpost or conquerable station... It's an extreme way of solving the issue but it could quite possibly solve the great majority of issues.
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Recluse Viramor
Chosen Path Center for Disease Creation
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Posted - 2006.08.07 18:53:00 -
[5]
Thats a part of the problem. CCP has added bigger and bigger ships that require larger and larger fleets to support them when the server architecture was never designed to support them.
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